I actually eyeballed it pretty well in the end, but…wow…Īnyway, the group had actually entered the previous session, traveled to the west, went south but found it too long a tunnel then went back north and had rescued some captive dwarves there. First lesson for some of my prep is to calculate an encounter with the barest minimum players in mind so I don’t have to eyeball it. Maybe you anticipate five to six players, but suddenly you drop to the minimum three. This being an Adventure League game, you have players dropping in and out. A bit of an account of play, some tips on running Hrakhamar, an approach to risk/reward and some rough thoughts and rough procedure for handling escaping a losing battle.
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